Join GamePixer Technology

We are hiring a 3D Artist / Game Asset Artist Intern

We are looking for a 3D Artist / Game Asset Artist Intern with strong end-to-end asset creation capabilities—from modeling to engine-ready implementation. This role is perfect for someone who wants to see their assets come alive inside a game environment.
While specialists are welcome, priority will be given to applicants who can handle the full pipeline and are interested in future long-term collaboration with the studio.

Internship Description

  • Internship Title: 3D Modeling & Texturing Artist (Game Asset Artist)
  • Company: GamePixer Technology
  • Location: Remote (Work From Home)
  • Duration: 3–6 Months
  • Stipend: Unpaid Internship

Key Responsibilities

  • Create high-quality 3D models using Blender, Maya, or 3ds Max
  • Perform proper UV mapping, baking, PBR texturing & material creation
  • Optimize assets with clean topology & efficient texture memory
  • Import & configure assets inside Unreal Engine or Unity
  • Assest in level building or modular environment setup
  • Maintain artistic & technical consistency across assets

Requirements

  • Knowledge of Maya / Blender / 3ds Max (any major DCC)
  • Understanding of UVs, textures, PBR workflows & materials
  • Ability to deliver game-ready assets (not just high-poly models)
  • Basic knowledge of Unreal Engine or Unity
  • A portfolio demonstrating foundational skills & consistency

Nice to Have

  • Experience building environments or modular asset kits
  • Familiarity with performance optimization for real-time projects
  • Prior work experience with studios or game pipelines

Internship Benefits

  • Production-grade workflows & mentorship
  • Real project exposure with industry standards
  • Certificates, documentation & experience letters
  • Flexible, remote-friendly culture